![]() Whenever you add one of the following keywords to a LCD name, the keyword gets transformed to the universal keyword. The following topic explains, how to use LCD panels (regular and block LCDs) of my script. You can check that the script has properly learned the blueprint if the tag is gone: ![]() The script links the blueprint to the resulting item and is now able to autocraft this item. To learn an item, queue it up about 100 times (Shift+Klick) and wait until the script removes it from the queue: !learnManyThis will learn everything you queue in it and will never be part of the autorafting again until you remove the tag ( Important note: only ever queue one itemstack at a time and wait for it to finish). ![]() !learnThis will learn one item and then remove the tag so that the assembler is part of the autocrafting again. ![]() In order to teach the script the blueprint of that item, you need to setup a learning assembler by adding one of the following tags to an assembler's name: Unknown items have the tag (= no blueprint) behind their name: Unknown / Modded itemsThe script is able to craft any modded item that is craftable in a vanilla assembler but it has to learn the crafting blueprint first. Excess items will then be stored in the regular type container.Ĭhange the values to 'true' or 'false' to activate or deactivate a certain feature: It will store all items of that specific subtype in the container until it's full. The 'all' keyword is great for advanced sorting of items. It limits the maximum amount that is allowed to stay in the factory. Negative numbers are great for blocks, that pull their items by themselves, like the nanite factory.
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