![]() All that's present is a charming backdrop and a simple goal to learn how to play. Each mission is quick with no distracting filler text. Mushroom Wars 2's tutorial does an astonishingly excellent job at pacing out the mechanics and ensuring they are all understood before the campaign truly begins. A village can be upgraded to produce soldiers faster while a tower can be upgraded to increase their radius in order to more accurately snipe advancing enemy units. Buildings can be captured and then upgraded to better fulfill their roles. 100%, 75%, 50%, or 25% of any squad can be toggled with to attack the enemy while also holding down the fort.Īlong with the general combat, there's a degree of resource management, as is to be expected of a modern RTS. Since there are so many units on field at once, soldiers can be set out in fourths. Other RTS titles have shown off the brutality of war, but it's a bit more striking when it comes from cutesy mushrooms. In a way, it's this sense of sacrifice with every move that makes each map truly feel like a war. Death is expected and necessary in making progress. A hero's skills can only be activated by filling up the special bar, and the special bar is only filled by sacrificing units on the battlefield. Each tribe has their own set of heroes, but there's an internal consistency that allows each tribe's heroes to feel similar enough to each other without coming off as derivative. Single player consists of four campaigns covering the four mushroom tribes. The mushroom-themed RTS may be lacking in innovation, but it excels in being a well rounded, polished product. A game doesn't need to be revolutionary to be great, however. It's an RTS with multiple heroes, an emphasis seizing an entire map, and fairly straightforward campaign with a few challenges here and there. ![]()
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